My rating: 2 of 5 stars
This was okay. My opinion of it might be suffering for the fact that I just read a corporate history graphic novel that I enjoyed exponentially more about a month ago. It was too easy to compare the two.
I enjoyed the story well enough. But there wasn’t very much story to be had. If you had taken the first 50 pages, the last 10 and thrown in a few in the middle for good measure, you would have had your story.
But, then there were all of the other pages. Filled with rights negotiations… It’s not that this wasn’t important or interesting. But, it was just written in a way that made more sense in a report. This wasn’t supposed to just be facts with pictures. This was supposed to say something. Make me feel something. Like a good story should.
It was like facts were acquired. They were calculated to amount to a certain value. And then spewed out in sequence without vetting or embellishment. There was story to be had. I don’t even think that the content that existed was bad. It’s just that it was the skeletal information that a good story could have been built upon.
Obviously. I felt like the story was missing.
The art satisfied the report-style writing. It was okay. Cute enough. There were a few times when I got confused which character I was reading about and had to flip back to the pages they were introduced to figure it out.
I really liked the yellow/black pallette. Usually a harsh combination, but I found rather fun.
Overall, this was a quick read. I finished it in about an hour. I thought this was interesting and informative, if lacking in finesse and feeling. If you’re interested in the history of Tetris, or maybe the history of business partnerships between foreign-countries and Russia you might enjoy picking this up.
I didn’t mind Box Brown’s style — and am very curious in trying out his history of ‘Andre The Giant’ some time.